Coco escapes from Foster’s and has a wild adventure.
Mac and Bloo have a fun day by themselves in the mansion.
Bloo is teased by a child who lives across the street.
The Friends start a prank war while staying at a hotel.
Eduardo runs away from the Home to prove his bravery, but ends up over his head in a fight.
Mac is surprised when Bloo and the rest of the gang show up at his place for a slumber party.
The gang posts videos on the Internet after a field trip is rained out.
Eduardo must cover his tracks after telling the nursery residents fibs that could catch up to him.
The gang gets locked out of the house by a new security system, so Peas must discover how to open the door.
Bloo gets jealous when Mac is chosen to be the sidekick of an imaginary superhero friend.
Tickets won in a radio contest cause a rift between Mac, Bloo and Frankie.
A prank gone wrong has Bloo trying to outrun an army of zombies.
Mac discovers that an impostor has been checking out library books in his name and hires a detective to find the crook.
Bloo creates the greatest rock act ever when some Imaginary Friends start a garage band and won’t let him in.
Bloo wants to grow up because he thinks Mac is engaged.
Bloo feels torn between Mac and a new student, who is the heir to a paddleball franchise.
Bloo decides to move into a nursing home after an enjoyable visit there.
Bloo entertains Mac with an action-packed story.
Bloo sees a sci-fi movie about extraterrestrials that look like Cheese, so he thinks that Cheese is a brain-sucking alien.
Eduardo finds a $100 bill on the ground at a swap meet, which triggers greed at the Foster house.
Bloo’s plan to hurry to the county fair backfires when a shortcut with Madame Foster turns into a trip to the fabric store.
Children who create imaginary friends usually take care of them until they are 7-8 years old. Imaginary friends, left on their own after this event, continue to live in this…