Strickland is presented with an impossible choice.
The crew arrives somewhere that seems too good to be true, and it just might be.
Ark One tries to broker peace with its adversary but doesn’t realize it could cost everything.
Garnet has her work cut out for her when she attempts diplomacy with a longstanding enemy.
Garnet and Ian are trapped in the empty ship where they may remain for the rest of their lives.
The ship is taken under siege and the crew must outsmart the mutineers to save themselves.
The situation onboard Ark One seems hopeless after crew members are taken hostage.
After an attempted murder, the crew work together to find who’s responsible before it’s too late.
The crew must understand their enemy better as they attempt a dangerous rescue mission.
When two realities intertwine, two theories on what could and shouldn’t have been are revealed.
A new polarizing figure enters the equation as the crew suffers technical difficulties.
A disturbing rescue mission raises questions about Eva’s past.
After an unpopular decision, discord gives way to deadly mutiny in which loyalties are tested.
When a distress call leads to a desolate planet, what the crew finds turns everything on its head.
Sacrifices must be made when a radiation leak sparks crisis.
The arrival of new crew members presents questions of who can be trusted and what to do with them.
The crew must devise a plan after identifying a planet rich in much-needed fuel.
An unexpected visitor wreaks havoc on the ship’s electrical system.
The crew discover they’re not alone in space and learn more about where they came from.
The crew must decide the best way forward with or without help from their nemesis, Evelyn Maddox.
The crew struggles to establish a sense of order on the ship. Two investigations uncover more questions than answers.